I'm really liking this! I'm stuck as all get out on (I think) 3061. Not sure if there's a new rule I haven't discovered or I'm just not advanced enough for the 31st century.
Thanks; I was afraid AF 3061 would be a stumper! The most oblique hint I can give is: think about what you’d need to have in order to get the target on the goal from a few moves away. Once you’ve got that figured out: think about what is stopping you from getting to that state.
All the things you need to do should have been covered by previous levels, absent alternate solutions I didn’t catch in my playtesting.
I got to AF 4107. Wow... that is far into the future. Then I got the tower activated. Wow! Now I have to give up at the part with the disfunctional robots. I can't figure out how to dispose of them. They are too mean.
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I'm really liking this! I'm stuck as all get out on (I think) 3061. Not sure if there's a new rule I haven't discovered or I'm just not advanced enough for the 31st century.
Thanks; I was afraid AF 3061 would be a stumper! The most oblique hint I can give is: think about what you’d need to have in order to get the target on the goal from a few moves away. Once you’ve got that figured out: think about what is stopping you from getting to that state.
All the things you need to do should have been covered by previous levels, absent alternate solutions I didn’t catch in my playtesting.
Ha! I was trying to think too many moves ahead and solve a problem that didn't need to be solved. Now onward to be stumped by another level!
Nice games
I got to AF 4107. Wow... that is far into the future. Then I got the tower activated. Wow! Now I have to give up at the part with the disfunctional robots. I can't figure out how to dispose of them. They are too mean.
Um...
Do you not know how to generate sound effects ?
Added them! The way the puzzlescript rules worked out I can’t do laser pew pew sfx, but the rest has em now.
(edit: I added special rules just to make laser on/off sound effects that do nothing else. ah, puzzlescript)
Then... just attach that sound effect to "sfxN" for a specific moment.