Finally defeated the bonus levels! I imagine they were a huge pain to design, but the slow-motion, blast-dodging puzzles were actually a great change of pace and upended a lot of the previously intuited rules in a really fun way.
Congrats on the game — lots of clever mechanics, thoughtfully introduced and structured, with some killer puzzles to boot :)
I know it's in the bonus section, but is Floorplan solvable? If the left target has a crate on it, it's impossible to push anything right and if either of the right targets are occupied, you can't get anything on the left target anymore.
I don’t know what I was thinking with that end room. I think there used to be three crates on the level, I added a fourth, and didn’t think about it at all. Now there is something that works… but that level really needs more work. Thanks for playing, regardless!
It could do with some instructions at the beginning as it isn't obvious what the player is supposed to do, but otherwise it's a cool little game with an interesting concept.
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This game is really good! The concept, level designing, spritework, and animations are all phenomenal!
Finally defeated the bonus levels! I imagine they were a huge pain to design, but the slow-motion, blast-dodging puzzles were actually a great change of pace and upended a lot of the previously intuited rules in a really fun way.
Congrats on the game — lots of clever mechanics, thoughtfully introduced and structured, with some killer puzzles to boot :)
I know it's in the bonus section, but is Floorplan solvable? If the left target has a crate on it, it's impossible to push anything right and if either of the right targets are occupied, you can't get anything on the left target anymore.
I don’t know what I was thinking with that end room. I think there used to be three crates on the level, I added a fourth, and didn’t think about it at all. Now there is something that works… but that level really needs more work. Thanks for playing, regardless!
Ohhh, I think I forgot about the x-push, having finally reduced that level to a simple sokoban level :)
Seriously needs sounds.
It could do with some instructions at the beginning as it isn't obvious what the player is supposed to do, but otherwise it's a cool little game with an interesting concept.