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This game is really good! The concept, level designing, spritework, and animations are all phenomenal!

Finally defeated the bonus levels! I imagine they were a huge pain to design, but the slow-motion, blast-dodging puzzles were actually a great change of pace and upended a lot of the previously intuited rules in a really fun way.

Congrats on the game — lots of clever mechanics, thoughtfully introduced and structured,  with some killer puzzles to boot :)

I know it's in the bonus section, but is Floorplan solvable? If the left target has a crate on it, it's impossible to push anything right and if either of the right targets are occupied, you can't get anything on the left target anymore.

I don’t know what I was thinking with that end room. I think there used to be three crates on the level, I added a fourth, and didn’t think about it at all. Now there is something that works… but that level really needs more work. Thanks for playing, regardless!

Ohhh, I think I forgot about the x-push, having finally reduced that level to a simple sokoban level :)

(-1)

Seriously needs sounds.

It could do with some instructions at the beginning as it isn't obvious what the player is supposed to do, but otherwise it's a cool little game with an interesting concept.